The game encourages you to know where vending machines and health dispensers are. Some abilities center around hacking cameras or turrets to create safe zones. Rapture is the primary means through which most of the characters are channeled, and the game's systemic preoccupations are about space. Pointing out such inconsistencies can be beside the point, but in this case it shows a fundamental difference between the two games' design. In one of modern gaming's most frequently observed plot holes, protagonists Booker and Elizabeth are tasked with arming a revolution in a world where you can throw fireballs with your bare hands if you buy the right bottle from a vending machine. Unlike in BioShock, their presence does not feed back into the narrative. They are part of the carnival which opens the game, but how and from what they are made is unexplained. While Plasmids get several audio logs exploring how and why they came to be, Vigors get tertiary consideration. For example, Rapture's Plasmids return, here renamed Vigors. Unlike the prior game, there is no marriage of convenience between practical and narrative concerns. They too built Rapture out of necessity, a world constructed out of gameplay constraints, that could only exist digitally.īioShock Infinite is similarly artificial, but it is also far less clockwork in construction. Maybe that's because his goals were similar to the designers'. Though BioShock's narrative ultimately, tepidly, condemns him, it also finds some nobility in his mission, in the purity of his vision. In director Ken Levine's own words, "we wanted a very believable reason why they would be there." Rapture's founder Andrew Ryan (a thinly veiled stand-in for writer Ayn Rand) cannot imagine a place where he can build his ideal, objectivist world on land, so it must be done in the sea. Now Playing: BioShock Infinite: Burial at Sea - Episode Two Launch TrailerĮven the game's preoccupation with objectivism comes from these kinds of practical considerations. Carson, Anthony Brophy, Brad Grusnick, Greg Ellis, Robin Atkin Downes, Patti Yasutake, Mimi Michaels, and Vic Chao.By clicking 'enter', you agree to GameSpot's Kinchen, Faruq Tauheed, Roger Cross, T.C. Ryder Smith, Gwendoline Yeo, Daheli Hall, Dioni Michelle Collins, Masasa Moyo, Elle Newlands, Kaiji Tang, Kevin Yamada, Matthew Yang King, Arif S. Other voices include Amanda Philipson, April Stewart, Cindy Robinson, Laura Bailey, Lori Rom, Misty Lee, Tess Masters, Catherine Zambri, Dina Pearlman, Stephanie D’Abruzzo, Brent Popolizio, Brian Kimmet, Jesse Corti, Jim Meskimen, Joey D’Auria, Liam O’Brien, Mark Allan Stewart, Neil Kaplan, Patrick Pinney, Sam Riegel, Scott Holst, Spike Spencer, Steve Blum, Yuri Lowenthal, T. Noire) as Cornelius Slate, and Bill Lobley (Sealab 2021, Alan Wake, Mafia II) as Jeremiah Fink. Brooks (Ashley - Mass Effect series, Arkham City, XCOM: Enemy Unknown) as Daisy Fitzroy, Keith Szarabajka (Argo, Sons of Anarchy, Halo 4, The Dark Knight, L.A. The cast highlights include Troy Baker (Final Fantasy XIII, Red Faction: Guerilla, Brothers in Arms, Batman Arkham City) as Booker DeWitt, Courtnee Draper (Surf's Up, Kingdom Hearts II) as Elizabeth, Jennifer Hale (female Commander Shepard) as Rosalind Lutece, Oliver Vaquer (Dexter, GTA: Liberty City Stories) as Robert Lutece, Kiff VandenHeuvel (Star Wars: The Old Republic, Midnight Club 3: DUB Edition) as Zachary Comstock, Kimberly D. We're a little over a week away from the release of what will certainly be one of the thinkiest first-person shooters ever, and now we know who will be lending their voices to the characters as they wax philosophical on liberty, freedom, capitalism, wearing white after Labor Day, the proper way to disinfect your face after the Man has trampled you, or whatever it is they'll be waxing philosophical about in BioShock Infinite.
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