![]() ![]() Second most EHP, second fastest align/speed, third biggest cargo, and second lowest fuel consumption. It makes up for this by having the lowest fuel consumption, and thus is the cheapest to run.Īrk – The exception to the rule, the Ark is pretty much the jack of all trades. It also has the lowest EHP, and the smallest cargo hold. Nomad – The nomad has the fastest align/speed of the JFs. Generally the least likely to be ganked due to it’s high ehp. It also has the second biggest cargo hold, second most fuel consumption, and second slowest align time/speed. This is the freighter of choice for pilots that already have a lot of money and want to maximize cargo at the expense of fuel cost.Īnshar – The anshar has the highest EHP of the JFs. ![]() It also consumes the most fuel, making it more expensive to run. It also has the slowest align time/speed, and the second lowest EHP. Rhea – The rhea has the largest cargohold of the JFs. Which specialty you prefer is up to you, they all see regular use. Every jump freighter, like every freighter, has a particular specialty. This is a very common question, and one that doesn’t have a definitive answer. That’s it! If you have all these trained up, you’re a solid JF pilot. 5 If you want to be a perfectionist, but 4 is fine. Increases the resistance bonus of adaptive platings, which are one of the fits it’s useful to have, particularly for the Ark. These are also low training multiplier skills, so train them to 5 because they’re short.ĮM/Thermal/Explosive/Kinetic Armor Compensation 4 – This is of particular importance for Arks, but useful overall. When you have over 100k hp, a 5% increase is a lot. Mechanics/Hull Upgrades/Shield Management 5 – These all increase the related hp bar by 5% per level. Jump freighters are a bit better, but the agility bonus from Evasive Maneuvering is hugely helpful to shorten your align times, and it’s a 2x skill, so get it to 5 because it’s short. Eventually 5, but after racial freighter 5 and jump freighters 5.Įvasive Maneuvering 5 – If you haven’t flown a freighter before, they are SLOOOOW. Jump Fuel Conservation 4 – Not technically required, but reduces fuel consumption by 10%, so absolutely get it to 4. I wouldn’t even start flying a JF until it’s at least 4, and it should be 5 as soon as possible. Jump Drive Calibration 5 – Technically only level 1 is required, but this increases your jump range by 2LY per level, so this should absolutely be the first skill you get to 5. Get this to at least 4, 5 eventually, but after racial freighter 5. Jump Freighters 4 – Technically only level 1 is required for Jump Freighters, but it increases your hull and shield/armor (depending on JF) hp by 10%, and more importantly, reduces fuel consumption by 10%. Racial Freighter 4 – This is a requirement for the Jump Freighter hull, it also increases your cargo, so this should be one to get to 5, but it’s a very long train, so 4 is fine to start. I’m not going to post a skillplan here, mostly because there aren’t that many skills that are relevant, so I’m just going to go over the skills you’ll need, and why you’ll need them. If all you use it for is hauling your own pvp stuff up to 7RM, you’ll lose money to fuel costs. It all depends on what you use the JF for though. ![]() The amount you make also depends on how much you’re investing, what you’re doing, and how active you are, but ~6 billion per month is readily attainable for active pilots. How much you can make depends a lot on how you use it, but market seeding and courier contracts can make quite substantial money. You can expect to spend at least 4-6 months, depending on how far you take the training and implants/attribute remaps. Training for a JF isn’t nearly as bad as most capitals, but it’s still long. ![]() On top of this you need seed money either for contract collaterals or market seeding capital. 0b How much does it cost/How long does it take to train/How much can you make?īetween the cost of skillbooks, the JF hull, fits, and fuel, you should expect to spend 9-10bil. ![]()
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